Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Allion
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Ibera
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Geography === Ibera's geography is comprised mainly of open and flat fertile grassland, with mineral-rich mountains in the east and icy mountainous land in the north. Ibera is divided into eight regions: The Lands of Law, the Dwarven Refuges, the Great Battlefield, the Amber Territories, the Acres of Anarchy, the Peaks of Madness, the Frozen Wastes, and The Invaded. <br /> ==== The Lands of Law ==== [[File:Ibera Regions.jpg|thumb|The continent of Ibera with regions depicted.]] The Lands of Law features mainly open plains with fertile soil, and coarse sandy beaches that run along the western shore. It receives three of four estuaries from the Marlgrave Canal: The Kingfisher River, Allervon's Channel and the Leamar Channel (named from northernmost to southernmost). Both Allervon's Channel and the Leamer River are named after previous High Kings of the Lands of Law. The Kingfisher River formed most recently, and was named differently, reflecting the gradual shift in animosity towards the Lawful Force in the outer fringes of the region. The Lands of Law are the lands controlled by the Lawful Force of Anaar, and are ruled over by King Hillingham. The prime [[City of Order]] is situated at the southernmost peak of the Lands of Law, and thus, the southernmost peak of Ibera. Law is enforced throughout the region, and all settlements within the region are expected to comply with the laws published by the [[City of Order|Office of Internal Affairs]] in the City of Order. Lawful guards are placed in towns to ensure the law is followed, and infrastructure is built to create societal structure. The fringes of the Lands of Law receive less attention due to the war effort of the Lawful Force of Anaar, and thus often have a lack of infrastructure or compliance to the laws imposed on them. With this often comes a general distrust for the Lawful Force. ==== The Dwarven Refuges ==== The Dwarven Refuges is the term used for the south-eastern mountain range beside the Lands of Law. During the Conquerer Army's assault on Grirun, many dwarves were driven from their homes and found refuge within the mountains of Ibera. The dwarves living here willingly work with the Lawful Force of Anaar to mine minerals from the mountains and forge them into high quality weapons for use by the Lawful Force. ==== The Great Battlefield ==== [[File:Plains by noahbradley-d8d9diw.jpg|thumb|Fiery smoke rising in the distance from the Great Battlefield, as seen from the Amber Territories.|alt=]] Ibera is divided transversally by the Great Battlefield, a region of constant war. The Great Battlefield formed gradually over the course of the Great War, and turned the land in the region from fertile and flat to barren and cratered. The region features scorched earth from fire magic, felled forests from rampaging giants, and craters in the ground from lightning explosions and airship cannon fire. Settling in the Great Battlefield is close to impossible due to the ever-raging battle, however the floating town of Wildehold, although shanty-like, has managed to maintain its existence. The region is the battleground for the forces of Anaar, Sielat, Eldas, and Aziel. In the early times of the Great War, the Great Battlefield was pushed further north towards the Acres of Anarchy as Sielat's armies struggled under the organized might of the Lawful Force of Anaar, however with the arrival of the Conquerer Army from the west via the territory now known as The Invaded, the Great Battlefield has been pushed ever-further south, towards the City of Order. Support from the Army of Life have stemmed the onslaught of the opposing armies towards the City of Order, however the region of battle still moves slightly south with each passing day, largely due to efforts from the Elzahaar. ==== The Amber Territories ==== The Amber Territories is a region of flat grassland caught between the Invaded and the Acres of Anarchy. It features sporadic villages and hamlets scattered across the relatively undeveloped land. Occasionally, structures along the eastern edge of the region bordering the Acres of Anarchy are attacked by rogue agents of the Berserker Army leaving many desolate structures to dot the land. ==== The Acres of Anarchy ==== The Acres of Anarchy feature in the northeast of Ibera. The land itself is forested with varying elevations, resulting in many hills and valleys. The Acres dominated by the Prime City of Sielat, the City of Anarchy. A sprawling disorganised stewing-pot of madness, the city grew on the Holyvons Stream, branching off the Marlgrave Canal and has associated the Peaks of Madness into it's design. High walls keep the denizens inside, preventing them from leaving rather than protecting them from external threats. ==== The Peaks of Madness ==== The Peaks of Madness is the name given to the northeastern mountain range bordering the Acres of Anarchy. It features high mountain peaks with fertile ore deposits of iron, gold, and other valuable crafting and trading minerals. The Peaks are mined by slaves controlled by the criminal Hard Water Company. ==== The Frozen Wastes ==== <br /> ==== The Invaded ====
Summary:
Please note that all contributions to Allion may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Allion:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width